Let's inspire creative confidence in young people and also learn from them in a YOUNG people's OpenIDEO. OpenIDEO for YOUNG people allows young people to take charge of building their own creative confidence, better, together.*(Toolkit Doodle Notes)
Our goal is to get a mix of diverse direct initial feedback about potential modifications for a young people's version from elementary, middle, and high schoolers. To this end, we will be taking our YOUNG User Experience Toolkit and Doodle Notes to our local Palo Alto OpenIDEO meet-up as well as the following public and private schools:
1. Our local Palo Alto OpenIDEO meet-up: Dec. 3rd
Thanks to four young students (ages 9-13) who came to our recent local Palo Alto meet-up at the Palo Alto Art Center, we were able to get in depth feedback about our concept. See photos, doodle notes, and feedback from our young users in the image gallery above. Jeff Nagata of Creative Confidence through Social Impact also came to our meet-up and, together with the younger participants, we were able to refine our ideas and discuss builds and bridges between a hybrid online and offline, global and local bridging of our two concepts. (Thanks to Palo Alto OpenIDEO meet-up members Ann D. and Sohini Kachhi for their help gathering this Toolkit feedback!)
2. Castilleja Independent School for Girls (Grades 6-12; Palo Alto): Dec. 5th
We recently visited high school students at Castilleja, a private girls school in Palo Alto. We met at the ACE Center—Center for Awareness, Compassion, and Engagement (how great is that!) and gathered valuable insights through YOUNG Doodle Notes and Toolkit Walkthroughs. We have posted select sample highlights above. These students currently have an offline service learning component to their school curriculum. Definite interest in a hybrid online / offline component with OpenIDEO. We are currently assimilating feedback from students and teachers in this regard. Thanks to ACE Director Stacy Kertsman and Castilleja students for sharing their valuable insights. (Thanks also to Palo Alto OpenIDEO meet-up member Sohini Kachhi for helping to gather this Toolkit feedback.)
3. Ohlone Elementary School 4/5 class (Palo Alto): Dec. 6th.
We met with Ohlone Elementary School Principal Bill and met with a 4/5 grade class. We gathered extensive and amazing feedback from both Bill and the 4/5 students! Bill and teacher Mike are interested in working with us further on this concept and a potential testable pilot. The concept could potentially well support current project-based learning initiatives at Ohlone. A YOUNG OpenIDEO well supports many objectives defined in the California Core Standards Curriculum (see ELA standard highlights in image gallery above). A YOUNG OpenIDEO could be designed to further complement learning objectives and provide potential OpenIDEO Resident in-school guidance and any necessary materials. In this way a YOUNG OpenIDEO would further support teachers and schools and teachers in turn could help with accountability both online and offline. Bill feels an OpenIDEO in school could work very well in the curriculum with good transparency and communication with parents.
4. Neuva School / Innovation Lab: Mark Schoeffel, Principal of Neuva School in Hillsborough California has also expressed interest in working with us on this idea given their strong emphasis on interdisciplinary, project-based learning and their newly minted Innovation Lab. Next steps: schedule an in-person meeting (pending).
5. East Palo Alto School / Latest update! We have recently connected with East Side College Prep School in East Palo Alto. They are interested in this idea and we are currently coordinating on a meeting date to visit the classroom and gather feedback directly from their young students. We are excited about this new development and look forward to meeting with the young students soon. Thanks also to K-12 Lab Network Director Susie Wise at D.School for ways to further gather diverse feedback and for the link to the helpful Design Thinking in Schools map & resources.
6. University Students: We also have gathered feedback from NYU students—who have been working on a specially designed course, Design Thinking for Creative Problem Solving, taught by Anne-Laure at NYU. Thanks to Anne Laure and NYU students for the great feedback!
7. Design for Change: We recently skyped with Anshul Aggarwal, Head of Design for Change, based in India. We were interested in how we might best learn from their amazing work and experiences in this area and possible bridges and builds between the offline and online models. We discussed the emphasis on SHARING that happens online in their current model and ways to emphasize and encourage this in the YOUNG OpenIDEO. We are currently connecting with their Boston office to discuss further.
8. Project H: Similarly, there is much to learn from the local Berkeley-based Project H. They work with K-12 students in making positive, long-lasting change in lives and communities. How might we learn or build upon this initiative with an online or more hybrid online/offline model for young people?
Please consider sharing a Young User Experience Doodle Note
with a young person you know—it takes 5-10 minutes and helps us refine this platform for young people—all young respondents will be kept strictly anonymous. Our thanks.
Other image updates above:
1. Prototyping ideas—Building on the amazing Hole-in-the-Wall idea, how about an OpenIDEO Hole-in-the-School-Wall? Lunch can be a challenging social time for middle schoolers and high schoolers. This idea helps youth to connect with each other during lunch and other breaks—while designing for good.
2. Potential challenge partners—Oxfam's WE CAN MAKE IT Campaign against poverty.
Is it possible that one of the best ways to help nurture creative confidence in young people might be right in front of our eyes? Let's enable youth to learn from and inspire each other through a modified, specially designed version of this platform and in so doing help them to connect to a larger purpose / challenge, more creatively and more confidently, together.
Youth themselves are simply closer to the experience of knowing when their creative confidence was boosted (or diminished). And no matter how hard we as former young people try, we are more distant from those first experiences of creative confidence.
We've also learned from the inspirations that some of the best ways to inspire creative confidence in young people is to learn by DOING and to connect with a purpose LARGER than oneself. OpenIDEO for YOUNG people could do both these things, in spades. (In fact, as those of us well know who have young people in our lives, they will more than likely end up inspiring and nurturing creative confidence in the rest of us in the process.)
Challenges? The challenges could potentially focus on many of the questions that have been brought up during this cc process: how to best re-design schools, spaces, curriculum, cultivate grit and resilience and learn from failure, learn across socio-economic groups, etc. There could also be a mix of the social and environmental challenges that are typically proposed on this platform—all are vital ways to connect with important, relevant, and meaningful real life challenges. This is not busy work. This would take young people's input seriously. Youth could potentially pitch and / or applaud the first creative challenge concept ideas to get things started.
We have put together a BETA YOUNG USER EXPERIENCE TOOLKIT
with YOUNG User Experience Doodle Notes
(printable link). We invite members of the Virtual Team and other OpenIDEOers to walkthrough the current platform with a young person—10-20 age range
—as a way to get initial feedback and insights about what is working or what could be potentially modified in a YOUNG people's version. This is only a guide—we appreciate any and all feedback, with thanks! We'll post and compile the feedback from these toolkits here on an ongoing basis.
Prototyping: We discussed prototyping ideas and next best steps in a recent online chat with Virtual Team members Saskia and Jeff. (Thanks for instigating this discussion Jeff.)
BETA BETA VERSION?: The launch of a BETA BETA version of OpenIDEO for young people beginning with the challenge (for example): How might we enable this platform to inspire and involve more young people in creative confidence? Or something along those lines. This could potentially be a challenge on the current platform to begin with and /or be the a test challenge for a BETA BETA version shared with a limited focus group.
We also also discussed and re-considered the suitability of OpenIDEO in a public school setting. Curious to hear what others think. We would also love to hear feedback on the above ideas from the virtual team and rest of the community. Thanks to all for all the great feedback to date.
Variations on a theme
* OpenIDEO FAIR / SUMMER CAMP * Building upon Yann's idea of an OpenIDEO Fair, we also wondered about an OpenIDEO Summer Camp for young people. Summer Camp meets local meet-up meets OpenIDEO. This way older youth could work as counselors facilitating and coordinating the younger folks in local challenges and / or larger global challenge both offline and online. This could mutually inspire and nurture cc across different age groups and as well serve to further prototype a young people's BETA BETA version of the platform.
MORE VISUAL COLLABORATION? In the comments below, Yann made a great point that we need to consider literacy limitations (and as an extension of this, learning differences) as a potential obstacle for youth, particularly on a global version of this platform. How can we enable young people to share and build upon each others ideas more visually as well as in written form? What online collaborative visual thinking methods exist that we could build upon? Shared whiteboard? Videos?
PREVIOUS FEEDBACK / BUILDS
1) Potentially expanded role of OpenIDEO administrators / cross-pollinators:
Saskia noted that a young people's OpenIDEO provides a much needed positive social platform for young people and that expanding the role of OpenIDEO administrators / cross-pollinators in a young people's version would help to nurture and maintain this important positive social space.
2) Registering and creating profiles through schools: Potentially key in nurturing a positive social space and reducing the more negative aspects of anonymity on social platforms. Need to consider further the suitability of OpenIDEO in a school setting.
3) Young people pitching for challenges? It seems important that we 'post-young people' don't determine challenges from top down but draw and build upon young people's own expertise and ideas right from the start.
Based upon this feedback, we wondered also about adding another step / phase in the young people's version: a CHALLENGE PHASE before INSPIRATION PHASE—where young people pitch and / or vet a curated number of potentially sponsored challenges... What do people think about this extra step and how might this work best?
We wondered about the particular importance of LOCAL MEET-UPS (schools or after-school clubs?) in a young people's version. This would help nurture all phases of the challenge, provide an important social space for young people and may especially help with a vetting process around the challenge itself.
Thanks to Jeff for consolidating main questions and builds that are under consideration so far:
- How can we create a positive yet productive "atmosphere" that exists in the current OpenIDEO platform to a OpenIDEO platform for youth? Are there any additional considerations that need to be made for the additional focus of cultivating creative confidence?
- How can we motivate youth to have deep, meaningful engagement with a problem that is larger than themselves? What motivates youth to take action?
- Closely related to the above two questions - how unified vs. diffuse should the challenges be? Allowing youth to submit their own challenges would give them ownership over the platform, creating motivation and more impact on their creative confidence if it gets implemented. At the same time, having sponsored and vetted challenges would increase chances of successful implementation, which would also be good for creative confidence.
- An idea came up where organizations can "adopt" challenges or ideas. We need to figure out what exactly we mean by "adopting", and what the social contract between the adopting organizations and the youth would include. Also, at what stage would the organization "adopt" - during the initial challenges phase, or the final ideas phase?
- Some more suggestions that came up: school registrations for IDs, community administrators & cross pollinators, promise of actual impact and implementation, emphasis on collaboration.
- Should OpenIDEO be structured around teams or individuals?
- What is the best way to incorporate offline meet-ups and local implementation into the global collaborative platform? We discussed the huge power of youth actually experiencing the implementation of their ideas to create tangible, positive change.
- How can we take advantage of a unifying, global challenge and at the same time support local ideas and implementation?
- What existing youth systems/organizations can we leverage and incorporate? Schools came up as a idea for integrating OpenIDEO for youth.
- How can we accommodate challenges and ideas with a diversity of scope? How can we communicate the value of challenges/ideas that are smaller in scope?
*This idea was germinated in a recent Palo Alto OpenIDEO meet-up.
*New* Refinement question: What will the future look like with your idea in it?
Aside from building on the imagination, skills, optimism and opinions of young people all over the world for social good, we feel a YOUNG People's OpenIDEO offers one incredibly important and easily overlooked value in particular: the acceleration of INSTITUTIONAL LEGITIMACY for young people. If you already work for an organization you may already be so used to this idea that you don't even realize how critically you build upon the existing organizational infrastructure of your organization to realize and further your creative identity, confidence, as well as your personal and collective goals and dreams.
However, if you're an artist, freelancer, or entrepreneur, one of the things that can be most challenging is how to build this kind institutional legitimacy for yourself in a way that similarly enables critical opportunities to collaborate and work with others in the world at large. In other words, to get people to notice your great idea, it can really help to have the authority and vetted cultural weight of an organization behind you.
An OpenIDEO for YOUNG people gives young people—who aside from their schools, typically don't have the support of a larger infrastructure—to help carry their amazing ideas into the larger world, more confidently, together because of the accelerated INSTITUTIONAL LEGITIMACY this platform affords. OpenIDEO opens up doors in ideating and refinement for us and other people on this platform in ways that might not otherwise be possible. In this critical way, OpenIDEO for young people has the ability to maximize the creative potential, imagination, optimism and skills of youth through the institutional legitimization and umbrella of OpenIDEO itself. Youth can propose, ideate, refine—all the while reaching out to others within AND beyond OpenIDEO with the organizational weight and authority of the OpenIDEO name itself. We think this a game-changer for young people and for creative confidence.
Secondly, consider how a YOUNG People's OpenIDEO could cultivate EMPATHY in youth. From our perspective, OpenIDEO builds upon the premise that empathy and heartfelt attention to human needs is inextricably and vitally linked to deepened creative confidence.
Thirdly, we are asking youth to DOUBLE DELIVER in both defining as well as solving the challenges. We believe cultivating this critical re-framing and participation from the beginning is also a personal and collective future game changer.
In this challenge, we want to create ideas with young people, not for them. Outline how you’re planning to involve young people or other end-users (parents, teachers, etc) in designing, iterating or testing your idea during the Ideas phase.
YOUNG USER EXPERIENCE TOOLKIT (with doodle notes)
We think it's best to ask young people directly about their experiences with the platform. The toolkit allows helps to gain feedback and insights from young people as they navigate the current platform. The YOUNG User Experience Toolkit with YOUNG User Experience Doodle Notes helps members of the Virtual Team and other OpenIDEOers to get feedback from young people by watching them navigate and interact with the current platform. We'll post and compile feedback from these toolkits here on an ongoing basis. We are aiming to get both visual and written initial feedback. Check out the toolkit here:
A BETA BETA version of OpenIDEO for YOUNG people could to follow could ask the question of youth directly: How might we enable this platform to inspire and involve more young people? (or something along those lines). This could potentially be a challenge on the current platform to begin with and /or a BETA BETA version shared with a limited target group.
How might you envision your idea spreading across geographies or cultures so that it inspires young people around the world to cultivate their creative confidence?
By building on the current OpenIDEO award-winning online community of 50K+ innovators from over 90% of the world's countries collaboratively creating new solutions to pressing social impact challenges, in partnership with a wide range of organizations. For example, in a young people's version there could be a potentially good fit with NASA Education: http://www.nasa.gov/audience/foreducators/informal/youth/#.UofQI5VB8fo
The OIEngine.com has the potential to develop creatively confident opportunities for young people, at scale.
What skills, input or guidance would you like to receive from the OpenIDEO community to help you build out or refine your idea further?
(Please also see updated questions above). What is the age distribution of the current platform? How could we re-think another variation on the platform to specifically engage and attract more young people? What kinds of creative challenges are possible? What elements of the current OpenIDEO might work best, and what elements are not as suitable?
And finally, what do your kids and/or other young people you know think?