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How might we increase the availability of affordable learning tools & services for students in the developing world? Read the challenge brief

Inspiration

Learning through Games

Games can change behavior, and the world. Jane McGonigal, games researcher, describes how games are in fact developing important skills within societies (and have been, since the advent of dice) - skills that will be critical to overcoming global challenges facing humanity.
Games can change behavior, and the world. Jane McGonigal, games researcher, describes how games are in fact developing important skills within societies (and have been, since the advent of dice) - skills that will be critical to overcoming global challenges facing humanity.


TED and PSFK have both mentioned her work in developing games that can change behavior and the world. In videos posted on both of these sites, Jane explains how games can provide an environment where:


- difficult things are possible, encouraging optimism
- things are naturally interesting, provoking curiosity
- players have a sense of agency, providing motivation
- actions are immediately meaningful, inspiring awe and wonder
- there are plenty of collaborators ready to tackle complex tasks along with the player, as in MMORPGs, fostering trust and cooperation


http://www.psfk.com/2010/07/how-gaming-can-change-the-world.html

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August 07, 2010, 08:19AM
I think any kind of gaming can work – doesn't need to be computer driven gaming. Have posted an example here which still meets the list of provisions above: http://bit.ly/cOKrl6
August 05, 2010, 02:51PM
I agree, as a mother of a 6yr old, gaming has its unique way of capturing the interest of kids, rewarding learning and sending subliminal messages. Building on the question of who would build these games, it's also important to ask how these kids would access these games. Most students do not have internet access, however most poor families do have cell phones...
August 05, 2010, 02:36AM
Right on! Growing up, a lot of my vocabulary and verbal skills were developed by playing RPGs. This also reminds me a bit of the sci-fi classic Ender's Game, for what it's worth.

A great RPG could teach math/resource management skills (making sure your inventory is properly stocked, stat min/maxing), expand vocabularies through dialogue and skill names, and encourage creativity and logic skills through puzzles (think Zelda). If employed in an educational way, games could be very, very powerful.

The question is: who's going to develop these games? And on what platform are they going to exist? I know kongregate (look it up) is a cool social online gaming network - maybe a similar structure would be good for educational gaming.
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