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The Challenge

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How might we increase the number of registered bone marrow donors to help save more lives? Read the challenge brief

Concept

Virtual Bone Marrow Registration

Expose millions of people to the concept of bone marrow donation through online games/worlds such as World of Warcraft or Second Life.
In 2005, a plague swept through World of Warcraft (currently has ~12.5 million users) - http://en.wikipedia.org/wiki/Corrupted_Blood_incident



In 2005, Second Life (~1m users) was flooded in an effort to raise awareness about climate change.



As an awareness campaign, work with game developers to integrate bone marrow donation into these virtual worlds. This could be strictly and online awareness tool, or it could be integrated with the real world - just as these games generate real money in the real world by being paid for services.

Which barrier(s) does your concept address?

Which step(s) of the journey does your concept apply to?

  1. Awareness
  2. Spread the word

1

How easy is this concept to implement?

I could start right now.
This might take a bit of planning and probably some help from several partners.
This is a big undertaking and I'd need a lot of help from friends, organizations and other groups to make it happen.
2

Will this concept successfully reach and encourage under-represented populations (including South Asians) to join the bone marrow registry?

Yes, this concept will resonate with diverse groups of people from all over the world.
No, this concept might not reach under-represented populations very well.
I'm not sure, but I hope so!
3

How well does this concept dispel myths, ease fears, or provide education about bone marrow registration and donation?

Really well -- I already feel like I have a better understanding of the process and why it's important.
Okay, though it'll still take some explaining to get people to understand how bone marrow registration and donation work.
Not very well -- we'd have to create a highly detailed plan around this concept to help people understand.
4

How scalable is this concept?

This concept is highly scalable and could easily impact people all over the world.
This concept is really best suited for small groups and local areas.
This concept could be scaled, but we'd have to refine it for different settings.
1

How easy is this concept to implement?

2

Will this concept successfully reach and encourage under-represented populations (including South Asians) to join the bone marrow registry?

3

How well does this concept dispel myths, ease fears, or provide education about bone marrow registration and donation?

4

How scalable is this concept?

5

Tell us any additional comments you might have about this concept.

Comments

Join the conversation and post a comment.

April 12, 2011, 12:50AM
Vincent, Sina, thanks for your comments.
April 08, 2011, 03:29PM
Awesome idea Sarah! Though I may be biased, since I started checking out multi-user virtual worlds back when text-based MUDS were state of the art, and wrote a college admissions essay about applying these to education.

Could definitely see this integrated into a gaming world where the recipient's health is immediately improved while the donor's movement speed is slowed down for a short time, which they quickly recover from. Maybe even some change in alignment or hero stat bonus.
April 08, 2011, 12:56AM
dude. you get points simply for including WoW in the mix. Just tell players that they're accounts will be shutdown if they don't register, and they will all donate immediately! On a serious note, as I mentioned in my eval of this, virtual communities like WoW and SL have strong social networking leverage.
March 27, 2011, 08:26PM
Hi Bo - definitely - thanks for the connection!
March 25, 2011, 10:31AM
Great idea, reminds me of Jane McConigal -- she's a game designer/game researcher who advocates the idea of using game for social good http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html Hope Lab has also developed games to promote health behavior among young people http://www.hopelab.org/innovative-solutions/.
March 23, 2011, 02:03AM
Excellent idea Susan - thanks!
March 22, 2011, 11:21PM
How about extending it into some of the popular Facebook games like Farmville or there's some game about Mafia? Not my area of expertise I'm afraid either but I heard some pretty impressive statistics amount the number of people playing these sorts of games on a regular basis.

The ones connected to social media could have an added awareness spreading bonus because peole see status updates from them even if they don't play themselves. Really interesting worlds to explore, nice work spotting the opportunity!
March 21, 2011, 05:01PM
Hi Krassimira, according to crunchbase -http://www.crunchbase.com/company/secondlife - one million active residents in August 2008. I haven't heard much news about it lately - it may be on the out - which is what made me think of more current things like World of Warcraft - although harder to bring in the social aspect - may work if the game makers would be up for it. Maybe you could do something more subtle like organ donation card for your avatar in case you die?! I guess they probably don't have hospitals and ERs in there - I've never played - definitely need some feedback on this one.
March 21, 2011, 03:53PM
Sarah, I think this is a great idea! I was just wondering how popular is Second Life these days? Do you know? And also do we know who is target audience?
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